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AI Insights · Timothy · July 2021

Top 5 City Building Games Performance in Netherlands Q2 2021

Discover the performance trends of the top 5 city building games on a unified platform in the Netherlands during Q2 2021, including weekly downloads, revenue, and active users.

Top 5 City Building Games Performance in Netherlands Q2 2021

In the second quarter of 2021, the top 5 city building games in the Netherlands showed varied performance across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these trends.

City Takeover experienced a decline in weekly downloads, starting from approximately 10.4K at the end of March and dropping to 1.4K by the end of June. Weekly revenue followed a similar downward trend, peaking at $122 in late March and falling to $16 in the final week of June. Additionally, weekly active users decreased from 46.1K to around 14.4K over the quarter.

For Merge Mayor, the game showed a significant increase in both weekly downloads and revenue. Downloads rose from 515 in mid-April to about 4K by the end of June. Revenue saw an impressive climb, starting at $18 in mid-April and reaching $1.2K in the last week of June. Active users also surged, growing from 310 to approximately 11.5K during the quarter.

SimCity BuildIt displayed a relatively stable performance. Weekly downloads hovered around 1K to 1.5K, while weekly revenue peaked at $10.8K at the end of March before stabilizing around $7.9K by the end of June. Weekly active users remained steady, averaging between 25K and 29K throughout the quarter.

Global City: Building Games had fluctuating trends. Weekly downloads saw a peak of 2.3K in mid-April, but dropped to 636 by the end of June. Weekly revenue varied, starting at $1.5K in late March, peaking at $2.6K at the end of May, and ending at $1.8K in late June. Active users showed a decline from 2K to around 1.4K over the same period.

Finally, Megapolis: City Building Sim experienced minor fluctuations. Weekly downloads ranged from 430 to 618, with revenue peaking at $2.4K in mid-May before settling around $1.3K by the end of June. Active users remained relatively constant, ranging from 1.5K to 2.3K throughout the quarter.

For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021